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State of decay 2 warlord legacy
State of decay 2 warlord legacy








state of decay 2 warlord legacy

However, the vehicles in State of Decay 2 became a frustrating mechanic I found myself constantly annoyed with. Having six to eight more slots to use for inventory made vehicles feel like a vital resource to take with you whenever you went out on a supply run. Much like in the first State of Decay, you need a vehicle to drive around, and you definitely need the additional trunk space. These events were structured to serve as the developer’s invisible hand, moving in on you to press down on all of your panic buttons and force supplies even further than they already were. Though these events were an attempt to make your group feel authentic and real, they leaned closer to being bothersome. The events don’t force you to run home to see what you can do instead, they’re an additional drain on your ever-dwindling resources.

state of decay 2 warlord legacy

These events vary from someone clumsily spilling over a gas can to a zombie siege. Random events crop up at your base all the time while you’re away.

state of decay 2 warlord legacy state of decay 2 warlord legacy

Your community drains these supplies every day, and if one of these resources gets too low, your community members start to feel the pressure, and your group’s overall morale declines. You’re on the hunt for five different supplies: food, medicine, ammo, building materials, and fuel. You’ll spend most of your time in the game away from your base, searching abandoned structures for crucial resources. Naturally, the entire map is covered in rank-and-file zombies you cut down left and right - however, they remain a force to fear in great number.īecause of how easy it was to handle the blood plague, it felt like the only new addition to the zombie roster was a bust. You have all the special zombies from the first game: your agile feral, your lumbering juggernauts, the loud screamers, and your poisonous bloaters. Other than the blood plague zombies, no new enemies get added to the experience. Like the first game, there's no overarching story line instead, you move from town to town destroying these plague hearts and attempting to survive. You'll find that small events happen throughout the game, but nothing substantial really opens outside of side quests. The primary goal of your community is to rid your entire town of the blood plague zombie’s nest, plague hearts. I never felt any pressure when a character contracted the blood plague as the cure was never out of reach. You need to get samples from blood plague zombies to cure them, but you’ll find this an easy enough task. These zombies are more aggressive than normal ones found in the first game, and if the zombies do enough damage to a community member, he or she can receive the blood plague.Ī character with the blood plague needs a serum soon or else they turn. When you set up your first base, you immediately learn about the blood plague zombies. You start your game by choosing one of three different town options, each roughly the size of that from the first game.










State of decay 2 warlord legacy